ThinkFun Swish

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ThinkFun 1512 #ad - Thinkfun swish Thinkfun's first transparent card game. Includes 60 transparent swish cards. Game-go bag included.

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Thinkfun Distraction Card Game

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ThinkFun 1514 #ad - Strengthens working memory and improves recall. Draw a distraction card and you must answer a quirky question before reciting the numbers in order! Get caught repeating the sequence incorrectly and collect the cards - the first player to run out of cards wins. Game of memory and hilarious diversions Strengthen your memory with this laugh-out-loud card game! Players take turns drawing number cards and remembering a growing sequence of digits.

. Ages 8 to adult, 2 or more players. Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions. Ages: 8 to adult players: Multi-player Quirky questions keep the whole family engaged for laugh out loud fun. Distraction is the perfect way for anyone young or old to improve memory through loads of laughter and fun.

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Word A Round Game

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ThinkFun 1513 #ad - Race to unravel the word! Recommended by American Mensa, 2013. Who knew that positioning a word in one continuous ring would make it so tricky to read? The challenge in WordARound is to quickly figure out where the word starts and to read it aloud before your opponents. Strengthens working memory and improves recall.

Ages 8 to adult, 2 or more players. Major fun award - puzzles - 2013 and featured in Good Housekeeping. Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions. The game seems so simple, but you'll find yourself baffled as you race to spot and call out words! Ages: 10 to adult Players: 2 or more Quirky questions keep the whole family engaged for laugh out loud fun.

Word A Round Game #ad - . Game invented by Joe and Dave Herbert. 100 word-a-round cards with 300 Words. For two or more players. Ages 10 to Adult.

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Sleeping Queens 10th Anniversary Tin Card Game

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Ceaco 230T #ad - 2 to 5 players. Rise and shine! the pancake queen, the Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins. Wake up the Queens form their royal slumbers!

Ages 10 to Adult. If this sounds like something out of a dream, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, who thought up the game one night when she couldn't fall asleep. Game invented by Joe and Dave Herbert. 100 word-a-round cards with 300 Words. Strengthens working memory and improves recall.

As you immerse yourself in the Evarts's fantasyland, strategy, you will find a game that helps develop memory, and elementary arithmetic skills. Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions. Watch out for potions and dastardly Dragons!

Sleeping Queens 10th Anniversary Tin Card Game #ad - Play a knight to steal a Queen or take a chance on a juggling Jester. Imagine a place where there's a queen of all pancakes, a king of cookies and a pack of over-protective dragons. Play a knight to steal a queen or take a chance on a juggling jester. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles.

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On The Dot Game

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Ceaco 8002D #ad - Strengthens working memory and improves recall. 2 to 5 players. Includes over 60 different puzzles. Game invented by Joe and Dave Herbert. For two or more players. Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions. It is up to you to figure out how they all fit together.

In this award winning game you will be seeing SPOTS! Transparent squares are lined up until they perfectly match the colorful dots on the cards. With over 60 puzzles to solve, by yourself or racing others, On the Dot will have your mind challenged for hours of game play! Quirky questions keep the whole family engaged for laugh out loud fun.

On The Dot Game #ad - Ages 8 to adult, 2 or more players. For 1 to 4 players. 100 word-a-round cards with 300 Words. Playing Time: 20 minutes. Includes 64 pattern cards, 16 transparent squares and rules of play. Watch out for potions and dastardly Dragons! Ages 10 to Adult. For ages 10 years and above. Play a knight to steal a Queen or take a chance on a juggling Jester.

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Sleeping Queens Card Game, 79 Cards

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Gamewright 230 #ad - 100 word-a-round cards with 300 Words. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles. Includes 64 pattern cards, 16 transparent squares and rules of play. Wake up the Queens form their royal slumbers!

Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. As you immerse yourself in the Evarts? fantasyland, strategy, you will find a game that helps develop memory, and elementary arithmetic skills. But watch out for wicked potions and dastardly dragons! The player who wakes the most queens wins.

Sleeping Queens Card Game, 79 Cards #ad - 2 to 5 players. Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions. Ages 8 to adult, 2 or more players. Includes over 60 different puzzles. Play a knight to steal a Queen or take a chance on a juggling Jester. Play a knight to steal a queen or take a chance on a juggling jester.

For ages 10 years and above. Strengthens working memory and improves recall.

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Playing Card Holders, Set of 2

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JOBAR JC673 #ad - Watch out for potions and dastardly Dragons! . Play a knight to steal a Queen or take a chance on a juggling Jester. Game invented by Joe and Dave Herbert. Strengthens working memory and improves recall. Ages 8 and up. Playing Time: 20 minutes. Ages 8 to adult, 2 or more players. Quirky questions keep the whole family engaged for laugh out loud fun.

Ages 10 to Adult. 100 word-a-round cards with 300 Words. Wake up the Queens form their royal slumbers! For ages 10 years and above. Organizes hands for easier play. For 1 to 4 players. Holds standard or oversized cards. Stand on a table or hold in your hand. For two or more players. Includes 64 pattern cards, 16 transparent squares and rules of play.

Playing Card Holders, Set of 2 #ad - 2 to 5 players. Playing cards could be more enjoyable with these card holders which let you play hands free! Lets you concentrate more on the game rather than worrying about hand cramps and holding a full hand of cards. Includes over 60 different puzzles. Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions.

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SET: The Family Game of Visual Perception

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SET Enterprises Inc. 100 #ad - Set is one of the most awarded games of all time! race to find as many sets as you can—the player with the most SETs at the end of the game wins! Play SET solo or with as many people as you can fit around the table! It’s perfect for travel, parties or as a quick after-dinner game. Watch out for potions and dastardly Dragons!

Ages 10 to Adult. For 1 to 4 players. Teachers love SET and use it in classrooms around the world. Winner of over 35 Best Game Awards! Ages 8 and up. Holds standard or oversized cards. For ages 10 years and above. Fast-moving and fun, but nobody can stop! set, although made as a game of fun, SET is a perfect for any get-together with family and friends! It’s triple matching mania that anybody can play, has a ton of educational value.

SET: The Family Game of Visual Perception #ad - Includes over 60 different puzzles. Ages 8 to adult, 2 or more players. 100 word-a-round cards with 300 Words. Perfect for travel • Play solo or with a group. Classic fast-paced game with no turns and no luck. Tons of educational Value • Increases Mental Agility.

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ThinkFun Shape By Shape

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Rejects from Studios 44005941 #ad - 2 to 5 players. Great family game, kids can compete with adults • Ages 6 to adult. Organizes hands for easier play. Strengthens working memory and improves recall. For ages 10 years and above. Playing Time: 20 minutes. Wake up the Queens form their royal slumbers! Includes over 60 different puzzles. Thinkfun shape by shape Quirky questions keep the whole family engaged for laugh out loud fun.

Ages 8 to adult, 2 or more players. 100 word-a-round cards with 300 Words. For ages 8 years and above. Winner of over 35 Best Game Awards! Stand on a table or hold in your hand. Puzzle shapes have similar geometry to Tangram pieces. Play a knight to steal a Queen or take a chance on a juggling Jester. Watch out for potions and dastardly Dragons!

ThinkFun Shape By Shape #ad - Ages 10 to Adult. For 1 to 4 players. For two or more players. Features sixty mind challenge cards with hints and solutions, fourteen pattern pieces, and one game tray.

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ThinkFun Visual Brainstorms

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ThinkFun 6550 #ad - Stand on a table or hold in your hand. 100 word-a-round cards with 300 Words. Game invented by Joe and Dave Herbert. Great family game, kids can compete with adults • Ages 6 to adult. Strengthens working memory and improves recall. For ages 8 years and above. Features sixty mind challenge cards with hints and solutions, fourteen pattern pieces, and one game tray.

Holds standard or oversized cards. Puzzle shapes have similar geometry to Tangram pieces. Perfect for travel • Play solo or with a group. Classic fast-paced game with no turns and no luck. Tons of educational Value • Increases Mental Agility. Provides players with an abstract view of the world. Ages 8 and up.

ThinkFun Visual Brainstorms #ad - Thinkfun visual brainstorms Quirky questions keep the whole family engaged for laugh out loud fun. Ages 8 to adult, 2 or more players. Includes over 60 different puzzles. For two or more players. For 1 to 4 players. Bonus question on each card.

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Think Fun Tipover,40 Challenge Cards

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ThinkFun 7070 #ad - Great introduction to conceptual thinking and spatial relationships. Strengthens working memory and improves recall. Seven color-coded crates. Ages 10 to Adult. Four levels of play. Teaches critical thinking, problem solving, and strategy development. Forty challenge cards with solutions. For ages 8 years and above.

Includes 1 deck of 54 round number cards, 1 Deck of 50 Rectangular Distraction Cards with 100 Distraction Questions. Includes over 60 different puzzles. Winner of over 35 Best Game Awards! For 1 to 4 players. Puzzle shapes have similar geometry to Tangram pieces. Ages 8 and up. Wake up the Queens form their royal slumbers!

Think Fun Tipover,40 Challenge Cards #ad - Thinkfun tipover Quirky questions keep the whole family engaged for laugh out loud fun. Ages 8 to adult, 2 or more players. Perfect for travel • Play solo or with a group. Classic fast-paced game with no turns and no luck. Tons of educational Value • Increases Mental Agility. Provides players with an abstract view of the world.

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